> For the complete documentation index, see [llms.txt](https://wesyc.gitbook.io/voronoimapmaker/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wesyc.gitbook.io/voronoimapmaker/readme.md).

# VoronoiMapMaker

{% embed url="<https://www.youtube.com/watch?v=IpI7I8CyNrc>" %}

VoronoiMapMaker is an Unreal Engine plugin for making terrain and baking it onto a Landscape in your level. With its presets you can make any number of different maps, one from every seed, and change any of them by hand before you bake.

It's sold on [Fab](https://www.fab.com/listings/bf6010a3-bf9a-4bad-ab01-11aaacf68936). Questions and bug reports: [Support](/voronoimapmaker/get-started/support.md).

## Features

* **Presets:** Archipelago, Channel Islands, Mountain River, and more
* **Heightmap stamps:** Place, move, rotate and resize them on the map, or use your own heightmaps
* **Roads:** Automatic road placement within your assigned slope limits, with bridges over water
* **Villages and outposts:** Procedural, modular buildings and a lookout tower for blockouts, included. Or use your own Blueprints
* **Paint tools:** Tools for manual adjustment of elevation, vegetation, roads and points of interest
* **Landscape paint layers:** Automatic landscape material, with three vegetation zones, road and beach
* **Customizable presets:** Write your own presets as C++ classes, with their parameters as sliders for fast iterative design

## Getting Started

1. [Installing the Plugin](/voronoimapmaker/get-started/installation.md)
2. [Quick Start](/voronoimapmaker/tutorials/quick-start.md)
3. [Making a Map from a Preset](/voronoimapmaker/tutorials/map-from-a-preset.md)
4. [Building a Map from Scratch](/voronoimapmaker/tutorials/build-from-scratch.md)
5. [Creating a Landscape](/voronoimapmaker/how-to/make-a-landscape.md)


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