> For the complete documentation index, see [llms.txt](https://wesyc.gitbook.io/voronoimapmaker/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wesyc.gitbook.io/voronoimapmaker/tutorials/quick-start.md).

# Quick Start

![](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-9836fdc8515cc4c982f97a7207cf164735e33f7b%2Fquick-start-result-v1_0.png?alt=media)

In this quick start, you'll create a Voronoi Map from a preset and bake it into a new level.

At the end you will be able to:

* Create a Voronoi Map asset.
* Bake it into a new level.

**Before You Begin**

* Unreal Engine with the Voronoi Map Maker plugin enabled: see [Installing the Plugin](/voronoimapmaker/get-started/installation.md).

## 1. Creating a Voronoi Map

The **Voronoi Map** is where you edit the map. Your changes stay within the Voronoi Map.

1. In any folder of the **Content Browser**, click **Add**, or right-click an empty space.
2. Choose **Voronoi Map Maker** > **Voronoi Map**.

   ![](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-89c1d70b2b7852a642b8e02a0f24f4dc9d824186%2Fquick-start-add-menu-v1_0.png?alt=media)

   The **New Voronoi Map** dialog opens. A **preset** is a starting point for a type of map.

   ![](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-1971c95b79afc0a31555c618aae20bc8e76a4ec8%2Fquick-start-new-map-dialog-v1_0.png?alt=media)
3. Click **Create**.

   The new Voronoi Map opens in the map editor.

## 2. Baking into a New Level

**Bake to New Level** copies an empty demo level that comes with the plugin, bakes the map onto its Landscape, and saves it.

1. On the toolbar, click **Bake** (1).
2. At the bottom of the left panel, click **Bake to New Level** (2).

   ![Bake (1) on the toolbar, and Bake to New Level (2) at the bottom of the panel.](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-bb1485ad2146fc27707f2e5e4ed643b6939862f9%2Fquick-start-bake-panel-v1_0.png?alt=media)

   The **Save New Level As** dialog opens.

   ![](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-473e5da57732663dbff381367375108ff3462b82%2Fquick-start-save-new-level-v1_0.png?alt=media)
3. Rename the level if you like, and click **Save**.

   Voronoi Map Maker opens the new level and bakes into it. A progress bar shows at the bottom right of the editor.
4. Go to the level viewport to see the result.

   ![](https://3805039795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGZSrmXCQuRmtnN4PwZD2%2Fuploads%2Fgit-blob-846f0af1d672dc5bae4995f269431d5d48c80989%2Fquick-start-baked-v1_0.png?alt=media)

## Troubleshooting

* **Bake to New Level is greyed out.** Wait until any bake in progress finishes, and stop Play In Editor if it's running.
* **The trees didn't change with the new map.** Make sure to turn on **Regenerate the level's PCG** in the **Actors** section, then bake again. If it still fails, move the PCG volume to regenerate it.
* **A road has a red number on it.** That part of the road is steeper than the **Steepest secondary road (°)** setting in the **Roads** section of **Map Settings** allows. The number is how steep it is, in degrees. [Making a Map from a Preset](/voronoimapmaker/tutorials/map-from-a-preset.md#limitations) shows how to fix it.

## Next

* [Making a Map from a Preset](/voronoimapmaker/tutorials/map-from-a-preset.md)
* [Building a Map from Scratch](/voronoimapmaker/tutorials/build-from-scratch.md)
* [Creating a Landscape](/voronoimapmaker/how-to/make-a-landscape.md)
